First is a slayer. Ratfolk can make amazing Dex-based Monks, and if you combine the skulk racial option with their racial favored class option, which increases the speed at which a ratfolk Monk can move while using Stealth with no penalty, you can end up with an encredibly stealthy Monk who can sneak up on enemies and take them down quickly. Start a Page - Make sure you are logged in. The character is only going to be played with another ratfolk character who decided to go swashbuckler. Press question mark to learn the rest of the keyboard shortcuts. 4. 1. ↑ In Pathfinder First Edition, the term Ysoki is always written in uppercase and exclusively refers to the ratfolk population on Akiton. Core Race Random Starting Ages; Race Adulthood Intuitive 1 Self-Taught 2 Trained 3; Dwarf: 40 years +3d6 +5d6 +7d6: Elf: 110 years +4d6 +6d6 +10d6: Gnome: 40 years +4d6 +6d6 Oracle: With no bonus to Charisma and no racial abilities helping with spellcasting, this is neither a good nor bad option for a ratfolk. (This helps with ads anyways) Use the "Contribute" drop down box to "Add a Page"with the name "Character Name (Player Name). [Rodent Empathy]: Pretty much any character who isn't a Druid or Ranger should probably take this option, as most animals you come upon are going to be hostile to you anyway, and that +2 Dodge bonus to AC against them is well worth some ire from animals. Fighter: The Dexterity bonus lends well to a Dex-based Fighter build, and of course the swarming ability is amazing for any melee class as long as there's at least one other ratfolk in your party. Reference. This archetype focuses on attacking adjacent creatures with your gun (still provoking attacks of opportunity) to gain additional damage and other benefits, including regaining grit points. Ratfolk look thin and frail, standing about 5'3” and 5'6”, and weighing around 110–120 lbs. Gray Warden: The Gray Warden prestige class is like taking an Inquisitor and a Rogue, mashing them together and taking all the best bits to make a new class. Summoner: As with the Sorcerer, I just don't see why you'd choose Summoner over Witch or Wizard to make use of the Int bonus. google_color_link="000000"; Speed: 25 ft. is standard. Their bonus to Dexterity also lends to ranged builds, and they have a racial Gunslinger archetype, so there is a lot you can do well with a ratfolk! Another thing to consider: Depending on which companions you take (and how you build them), certain PC classes are stronger or weaker based on your party composition. Ratfolk are the size of halflings, though smaller in girth and quicker in their movements. A burrow speed is one of those things that a GM will forget about, letting your character be truly in the spotlight when you can bypass a door simply by burrowing through the dirt under it. Permission to print. Size: Ratfolk are Small-sized, so they get a bonus to AC and Stealth, but at the cost of their speed. The ratfolk's Small size makes the Infiltrator archetype a good choice, and picking up the skulk racial option will make this even more attractive. Ratfolk Ancestry Traits. Taking sharp claw and sharp tooth gives you 3 attacks at your BAB (Their all primary) all which can have your sneak attack attached, and the ratfolk tail blade is a 4th attack at a -5, all at level 3 or so.